/*
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 */
package GameObject;

/**
 *
 * @author NGUYEN VAN TAM
 */
public class VisibleGameObject {
    public Sprite[] _sprite;
    // thong so x dai dien cho sprite can hien thi
    // y dai dien cho texture trong sprite can hien thi
    public int _nsprite;
    public int x;
    public int y;
    public int _isprite;
    public int width;
    public int height;
    public int nDelay;

    public VisibleGameObject Clone()
    {
        return new VisibleGameObject();
    }
    
    public void SetnDelay(int _nDelay)
    {
        nDelay = _nDelay;
    }
    
}
